KeyShot Forum

Gallery => Amazing Shots => Topic started by: aptyler on May 15, 2019, 09:59:06 AM

Title: Fondor Shipyards
Post by: aptyler on May 15, 2019, 09:59:06 AM
15.3M triangles. Meshes and textures extracted from Star Wars Battlefront II (2017). Had to write a script to reassemble the hundreds of components meshes using the in-game XML blueprints. Also had to manually re-bake most of the normal textures from UV channel 2 onto UV channel 1 (same as diffuse color, etc.). Just a friendly reminder that native support of a secondary UV channel would be greatly appreciated. It's a fairly common practice with game models to map normal data to a separate UV channel to economize by means of symmetry and eliminate wasting data on large flat areas.