Hello friends,
For this week's #renderweekly I decided to design a set of tableware. I developed a ceramic material to use across the models, using one metal texture from CGAxis to drive the graph, including to darken the some specs into the diffuse, for which I used curvature. I also used displacement and the cellular module to create an uneven surface - as if the ceramics were homemade. Learning curve for me but was really happy with the end results. I'm making a YouTube video atm to show how I made it in full. I'll post the link below when it's live.
Let me know what you think and how you'd improve on it!
Liam
Hey! Those look great! I really dig the texturing/shaders here, and the lighting really works for your scenes. Good job!
Quote from: DMerz III on May 30, 2019, 03:41:23 PM
Hey! Those look great! I really dig the texturing/shaders here, and the lighting really works for your scenes. Good job!
Thanks a lot!
For anyone who want's to know more, here's a link to the video on how I made it.
https://youtu.be/Lhq72tI_IzU
Very nice job on the ceramics and an excellent tutorial video as well!
Quote from: KeyShot on May 31, 2019, 10:43:14 PM
Very nice job on the ceramics and an excellent tutorial video as well!
Thanks a lot, appreciate it!