Trying to build a vinyl hose material but coming up short. Attached is an example of what i'm trying to achieve. Any help would be greatly appreciated. thank you.(//)
Hi. If your model has UV maps, you are pretty much done. I think you should have your hose separate into two pieces. The vynil clear coat, and the inside that should have the squared pattern as a bump and/or roughness. The outer vynil should have something like clear plastic and that will give you the reflexions.
Hi! If it doesn't have UV maps, and your have modelled it in rhino or some CAD software, Rhino has a pretty rough but usefull UV unwrapping node; If you think it could be useful let me know and I can upload a screengrab/quick tutorial
maybe this two solutions (KeyShot 8 scene) will guide you in the right directions?
Hope that helps
Cheers
Marco
For anybody interested, here's the final result. thanks for all the suggestions.
thumbs up!
Great results ! Can you tell us wich technique have you applied ?
Hey Niko.
It looks like a weave procedural followed kind of a UV map (similar to my uploaded scene).
Cheers
Marco