KeyShot Forum

Technical discussions => Materials => Topic started by: zooropa on November 09, 2019, 10:01:17 am

Title: Composite Node - Blending to procedural marble for a diffuse
Post by: zooropa on November 09, 2019, 10:01:17 am
Hi. I am trying to blend (multiply maybe) two different procedural textures.
The problem is that when assigning the second texture to background (the other one is connected to source) both of the procedural nodes get the same values.

Do you know if the composite node allow me to mix two procedural textures.
Title: Re: Composite Node - Blending to procedural marble for a diffuse
Post by: INNEO_MWo on November 09, 2019, 11:49:24 am
The way as you described is correct. One texture goes to background and the other above as source. The combination is the job of the blend option. Choose multiply or another till you like it.


You can also share your test scene one a simple shape. So we can help you better.


Cheers
Marco