KeyShot Forum

Archive => Support Archive => Topic started by: semozhangdama on November 13, 2019, 07:17:20 PM

Title: Some problems of keyshot9
Post by: semozhangdama on November 13, 2019, 07:17:20 PM
After testing keyshot9, it is found that GPU usage is less than 100% when GPU rendering is used. When rendering with CPU, GPU takes up 100% of the total, which causes the computer to jam.

GPU rendering is currently unable to render 16000 * 9000 resolution, or even more resolutions, which makes GPU unable to be used in work.

Use GPU to render webxr. After rendering a frame, you will stay for a long time before you continue to render the next frame.


After rendering the image and clicking the green √ in the upper left corner, keyshot9 will not respond for a period of time.
Title: Re: Some problems of keyshot9
Post by: KeyShot on November 17, 2019, 05:11:15 PM
If you use the Windows task manager to evaluate the GPU load you will likely get a wrong number. You should look at the NVIDIA cuda load instead.

We are working on reducing the memory requirement for large image rendering on the GPU in KeyShot 9.1