KeyShot Forum

Share => Materials and Textures => Topic started by: contrai on November 16, 2019, 01:05:38 AM

Title: RealCloth: How to implement pique knit fabric?
Post by: contrai on November 16, 2019, 01:05:38 AM
In Keyshot 9, I see new material: RealCloth

But there's only woven fabric. How can I design a pique knit fabric like this picture:
https://prnt.sc/pxq4ia
Title: Re: RealCloth: How to implement pique knit fabric?
Post by: soren on November 19, 2019, 06:13:58 AM
For now, RealCloth is exclusively for woven fabrics.

We will continue to work on the material and expand the range of materials supported.
Søren
Title: Re: RealCloth: How to implement pique knit fabric?
Post by: mafrieger on November 19, 2019, 07:25:44 AM
Quote from: Søren on November 19, 2019, 06:13:58 AM
For now, RealCloth is exclusively for woven fabrics.

We will continue to work on the material and expand the range of materials supported.
Søren

thanks!

would be awesome to have some kind of roving fabric (parallel laid fibers a/o filaments without weaving), they are often used in in industrie e.g. for reinforcement

btw: is it possible to have to have more than one layer of fabric, where one could look through the first one and see the layer below?
If so how to set it up the best way?
Title: Re: RealCloth: How to implement pique knit fabric?
Post by: INNEO_MWo on November 22, 2019, 01:31:11 AM
For more layers (I guess) you should offset the geometry and use different materials. Or you can duplicate the part and use displacement with a pure white vertex color node to get the offset (as shown in the attached example). But beware of the limitations depending on the geometry. Displacement can add weird geometry on hard edges or tiny wrinkle like shapes.


Hope that helps

Cheers
Marco