KeyShot Forum

Technical discussions => Animation => Topic started by: happyprogrammer on December 24, 2019, 11:03:47 AM

Title: Water/liquid filling up in a cup
Post by: happyprogrammer on December 24, 2019, 11:03:47 AM
Hi,

     I have 2 models (one is a plastic container and one is liquid).  Is there a way in Keyshot to animate liquid slowly filling up in the plastic container?   Thanks for the help.

Hiep
Title: Re: Water/liquid filling up in a cup
Post by: oko on January 18, 2020, 04:11:53 AM
Dont think so... I am missing these functins too, like smoke moving along a wind path or so, or things and liquid following gravity path... That would be very cool feature.

I try always to realize that in after effects or as green screen effect.
Title: Re: Water/liquid filling up in a cup
Post by: DMerz III on January 20, 2020, 03:50:39 PM
While this isn't as straight-forward of an answer as you'd probably hope. There is a method in theory that could work.

Liquid sim in Blender (or other 3d suite with those capabilities) export that animation as an alembic file, import into Keyshot as deformable mesh.

I have done liquid animations this way in the past.
Title: Re: Water/liquid filling up in a cup
Post by: Justin A on May 05, 2020, 03:23:13 PM
Dmerz III is correct the best way to accomplish this is using  a software like Blender or Maya that has liquid or particle type animation.
Export all alembic cache and Key Shot will be able to read these files, making sure to import as deformable mesh.

Attached is just a sample video of using deformation animation and importing the ABC file in to KeyShot