KeyShot Forum

Technical discussions => General discussion => Topic started by: negativ3 on January 14, 2020, 06:46:44 AM

Title: Question about *.bip files
Post by: negativ3 on January 14, 2020, 06:46:44 AM
Hi all,

I am a new start in Keyshot and am getting to grips with materials and animations, so far so good.

The question I have is about having different bip files for different assets in a scene.

Can a scene be constructed using different bip files, then seperate bip files be worked on with updates recognised by the scene?

Hope that makes sense...

Thank you
Andy
Title: Re: Question about *.bip files
Post by: Eugen Fetsch on January 14, 2020, 10:31:40 AM
If you mean object/mesh linking from external files like Linking (https://easyblend.org/html/data_system/linked_libraries.html#) in Blender or Proxies in V-Ray (https://docs.chaosgroup.com/display/VRAY3MAX/Proxy+Objects+%7C+VRayProxy), so the answer is "NO" - it's not available in KS. You need to update the objects every time when they change manually through the importer.

This feature would be very nice to have - I use it very often in other engines.   
Title: Re: Question about *.bip files
Post by: negativ3 on January 15, 2020, 07:37:54 AM
Thanks Eugen,

Does doing this retain animations applied to the object in the scene?
Title: Re: Question about *.bip files
Post by: Eugen Fetsch on January 15, 2020, 11:15:48 AM
Can't say it about all formats, but it should work in regular cases.
Title: Re: Question about *.bip files
Post by: designgestalt on May 11, 2020, 05:29:09 AM
those are pretty good for renderings for a start.
should use more samples and a higher resolution.
I would also decrease the blur a bit ...

cheers
designgestalt