Hi all,
I am a new start in Keyshot and am getting to grips with materials and animations, so far so good.
The question I have is about having different bip files for different assets in a scene.
Can a scene be constructed using different bip files, then seperate bip files be worked on with updates recognised by the scene?
Hope that makes sense...
Thank you
Andy
If you mean object/mesh linking from external files like Linking (https://easyblend.org/html/data_system/linked_libraries.html#) in Blender or Proxies in V-Ray (https://docs.chaosgroup.com/display/VRAY3MAX/Proxy+Objects+%7C+VRayProxy), so the answer is "NO" - it's not available in KS. You need to update the objects every time when they change manually through the importer.
This feature would be very nice to have - I use it very often in other engines.
Thanks Eugen,
Does doing this retain animations applied to the object in the scene?
Can't say it about all formats, but it should work in regular cases.
those are pretty good for renderings for a start.
should use more samples and a higher resolution.
I would also decrease the blur a bit ...
cheers
designgestalt