KeyShot Forum

Archive => Support Archive => Topic started by: Urban on January 15, 2020, 05:37:06 PM

Title: [RESOLVED] Since no answer yet, I pasted myquestion regarding animation
Post by: Urban on January 15, 2020, 05:37:06 PM
Animation question:
(KeyShot 8 Pro):
Can I stop my render of the animation at half time?
and work with the saved data of ( by now 147 frames)
instead of waiting until all 300 frames?
It has already taken 24hours

Now at CET time 01:47 (am) it´s 175 frames.
My first animation. I will improve rendersettings for next animation
But the question still: If stopping the animation now,
Will it be lost even at it´s current frame amount?
or is it saved in a file that can be opened
and of course with less seconds than 300 frames total

URBAN
« Last Edit: Today at 04:47:13 pm= must be CET 01:47 by Urban » (when 175 frames)

Title: Re: Since no answer yet, I pasted myquestion regarding animation before total time.
Post by: INNEO_MWo on January 16, 2020, 12:14:12 AM
You can render frames instead of the video file.
If you pause the renderjob, then check the frames.
Make your improvements and render at a specific frame to the end.
You can always control the path where the frames are stored and the name of the frames.
KeyShot is naming by default the frame number in the frame name to make sure not overwrite existing files.


In post you have to merge the frame files to a video file and doing all the other post stuff.


So quick answer: yes


Hope that helps


Cheers
Marco


P.S. written on a mobile device
Title: Re: Since no answer yet, I pasted myquestion regarding animation before total time.
Post by: Urban on January 16, 2020, 04:10:27 AM
Thanks a lot for this answer Marco!
Cheers,
Urban