Toon, Sketch Strokes/Scratches stay statically within rotating animation,...
Anybody an Idea, how to fix /pin the strokes to the single components,
so that strokes move in the same behaviour as the single component??
When looking at video, you see that strokes stay statically while model is rotating
The toon shader is intended to do this.
Otherwise KeyShot has to export this scene as fbx and bake the material onto the polys. But KeyShot isn't currently able to do this.
Sorry
Thanks.. had already same thoughts about that.