KeyShot Forum

Archive => KeyShot 9.1 Beta Discussion => Topic started by: wayneheim on January 22, 2020, 11:25:24 AM

Title: animation bug
Post by: wayneheim on January 22, 2020, 11:25:24 AM
I'm animating a complicated hinged set of pliers. I have the movement done so they close on the bone correctly. I then animate everything to rotate/turn everything over to look at the underside. This is where the problem is. The "translation" movements of the innitial "closing" gets screwed up when I rotate everything 180 degrees. All the other innital rotations translate just fine.
Title: Re: animation bug
Post by: DriesV on January 24, 2020, 02:12:22 AM
Hi Wayne,

It's a bit hard to tell what is going on in the scene.

Would it be possible to share it with us?
You can send data securely via our WeTransfer (https://keyshot.wetransfer.com/). Send to dries-at-luxion-dot-com.

Dries
Title: Re: animation bug
Post by: wayneheim on January 27, 2020, 12:10:28 PM
DriesV, just sent file.

Wayne
Title: Re: animation bug
Post by: DriesV on January 28, 2020, 01:44:40 AM
Hi Wayne,

Thank you for sending over the scene. I am looking at it now.

Dries
Title: Re: animation bug
Post by: DriesV on January 28, 2020, 02:09:30 AM
Hi Wayne,

I sent you a fixed version of the scene.

The culprit was that the 'Axis Orientation' for the Translation animations was set to 'Global'. Changing this to 'Original Local' (read: respecting the origin of the parts/model) fixes the issue of the components shifting.
When combining translation and rotation animations, it is usually best to use the 'Original Local' Axis Orientation for all animations.

Dries
Title: Re: animation bug
Post by: wayneheim on January 28, 2020, 08:01:58 AM
@DriesV
Thanks DriesV! Sorry for the dramma and false alarm. Never ran into this before.

Wayne