KeyShot Forum

Technical discussions => Materials => Topic started by: paultubiana on February 20, 2020, 09:23:23 AM

Title: Procedural wood orientation
Post by: paultubiana on February 20, 2020, 09:23:23 AM
Hi everyone,
I'm looking for a way to rotate my procedural wood on different parts of my object, for instane a wood chair, keeping the same settings, size, color but with different orientations.
Now I have to split material and rotate them separately, but then it doesn't follow when I change the settings.
Is there an easy way to do it?
I'm running KS9.
Bests !
Paul
Title: Re: Procedural wood orientation
Post by: HaroldL on February 20, 2020, 03:44:36 PM
Not exactly clear what you mean.  ??? Maybe you could post some screen shots so we can visualize what the problem is.
Title: Re: Procedural wood orientation
Post by: mattjgerard on February 21, 2020, 06:33:22 AM
Wants to randomize the wood grain rotation without having to create a whole slew of materials. Its been asked on here before, but there is not easy solution. There is no way to randomzie the rotation of a texture on different parts with the same material applied.

One thing I just thought of would be to experiment with MultiMaterials. Create a MM with 4 versions of the main material inside it, and when you open the MM in the material graph, I think you can link one node across all the materials.
Title: Re: Procedural wood orientation
Post by: paultubiana on February 21, 2020, 08:01:57 AM
Thanks for your reply.
The goal is to rotate the wood grain in the good direction for all pieces with keeping the same material.
So, when I have to change the color of the wood, it's effective on all parts.
See my screenshot, need to rotate part 2 keeping the material linked.
Hope it's clear now.
Thanks for your help