Hi, my 3dsmax animation file have morph animation. When I export .FBX and recheck in 3DsMax, its working fine. But the same is not working in Keyshot 8. Any solution?
Thanks in advance.
You'll need to export an Alembic (.abc) file to bring an animation from 3DS into KeyShot.
Actually, the best solution should be the 3ds Max plugin. You can find it here: https://www.keyshot.com/resources/downloads/plugins/
The plugin supports deformations without needing to export a neutral file type.