KeyShot Forum

Technical discussions => Post-processing => Topic started by: itsterril on April 16, 2020, 05:08:21 am

Title: clown pass by part (not by materail)
Post by: itsterril on April 16, 2020, 05:08:21 am
is there a way to do a clown pass by part and not by material assigned?  (i have a very heave part  count model and was rendering out some very basic color layouts, but now i want to do some post processing in photoshop and break it up by parts. It would take forever to unlink each material from each part)
Title: Re: clown pass by part (not by materail)
Post by: itsterril on April 16, 2020, 05:45:07 am
OK, never-mind. Looks like if you unlink material at the top level, it will break up every part into individual shaders too.... that should fix the problem
Title: Re: clown pass by part (not by materail)
Post by: INNEO_MWo on April 16, 2020, 06:28:19 am
Otherwise you can use the render layer and put some parts on different layer?!
Title: Re: clown pass by part (not by materail)
Post by: jogeshocp on June 01, 2020, 04:27:48 am
You said perfectly, this way you can do it. Thanks for your query.