KeyShot Forum

Technical discussions => Materials => Topic started by: Lars on April 22, 2020, 04:16:52 AM

Title: Mesh material problem
Post by: Lars on April 22, 2020, 04:16:52 AM
Hey there everyone

I'm using a mesh material on a cover for a loudspeaker unit.
It now looks like there are two thin layers of mesh instead of one thick one.
Is it possible somehow to have the mesh looking solid?

Cheers!
Title: Re: Mesh material problem
Post by: TGS808 on April 22, 2020, 05:03:29 AM
The short answer is, no, not using that method. To make it look solid, you'd have to model all of those holes. Someone else asked the same question not long ago. You can check that post here:

https://forum.keyshot.com/index.php?topic=25912
Title: Re: Mesh material problem
Post by: Lars on April 22, 2020, 06:35:53 AM
Ah ok thank you.
I managed to delete the inner layer in the geometry editor and fiddled about with the material settings it so it looks a bit thicker.
Title: Re: Mesh material problem
Post by: TGS808 on April 22, 2020, 08:50:08 AM
That would have been my only other suggestion. Going "thinner" by eliminating one of the layers in an effort to look "thicker"or at least not look like a double layer. Using mesh in the opacity as you did, your solution is probably the best you can do. Viewing the model at a distance, you should be fine.
Title: Re: Mesh material problem
Post by: Trixtr on April 23, 2020, 12:16:38 AM
I can't say that this would work, but could one not use displacement geometry for the mesh to make is solid?
Title: Re: Mesh material problem
Post by: designgestalt on April 23, 2020, 03:48:03 AM
hey Trixtr,
this would have been my first thought as well.
HavenĀ“t tried it yet, but I guess it is well worth it ...

cheers
designgestalt
Title: Re: Mesh material problem
Post by: HaroldL on April 24, 2020, 12:37:51 PM
Here's a link to spot in a webinar (https://youtu.be/xlJ-ovGS7qo?t=2258) showing how to accomplish what you want by using Geometry Displacement.