KeyShot Forum

Technical discussions => Extending KeyShot => KeyVR => Topic started by: MichaelW on June 02, 2020, 10:21:37 AM

Title: KeyVR Animation Control
Post by: MichaelW on June 02, 2020, 10:21:37 AM
Within KeyVR, is there a method by which objects that are animated can be independently activated?  Currently animation scripts run all objects.  The goal would be to only activate animation with menu selection of object or visual highlight indication of what items are animated.
Title: Re: KeyVR Animation Control
Post by: INNEO_MWo on June 02, 2020, 10:52:58 PM
+1 on that!


Kind of an action trigger would be nice, or playing the animation on different model sets independently.