KeyShot Forum

Technical discussions => Materials => Topic started by: furniture96 on June 03, 2020, 11:10:42 AM

Title: Mesh Material Edge
Post by: furniture96 on June 03, 2020, 11:10:42 AM
Hey,

I was hoping someone would be able to help me I would like to try and get the edge of the mesh material to blend out so that the edge of the surface is a solid material where it joins so you only see full perforations.

I look forward to any possible advice or solutions for this.

Thanks in advance!
Title: Re: Mesh Material Edge
Post by: INNEO_MWo on June 03, 2020, 12:02:46 PM
hope that works for you


Cheers
Marco
Title: Re: Mesh Material Edge
Post by: furniture96 on June 03, 2020, 12:10:01 PM
Hi Marco,

Thanks for your reply I cannot open the keyshot file as I am only on Keyshot 7. The only thing is I am trying to get the edges of the mesh material to blend out into a solid material around the edge if this makes sense?

Thanks
Title: Re: Mesh Material Edge
Post by: INNEO_MWo on June 03, 2020, 12:17:34 PM
Or another solution that shows a heavy perforated leather with solid holes - no modelling - just material graph stuff
Title: Re: Mesh Material Edge
Post by: INNEO_MWo on June 03, 2020, 12:23:05 PM
no - the round edges feature only works with polygons. So you have to model the holes to use it.
For my example you need KeyShot 8 minimum to use the displacement feature.


But in KeyShot 7 you can use a mesh with with a small falloff to use it for the bump channel?!


And does my example look like you're looking for?


BTW - you can download the test version of KeyShot 9 to look into my file.
Title: Re: Mesh Material Edge
Post by: INNEO_MWo on June 03, 2020, 12:34:06 PM
maybe you can open this file?

I used the mesh with a falloff for a bump and a similar mesh for the opacity channel. This material is not so heavy creating tons of polys caused by the displacement node, like the KeyShot 9 material.


Hope that helps


Cheers
Marco
Title: Re: Mesh Material Edge
Post by: furniture96 on June 03, 2020, 12:51:50 PM
Hi Marco,

Thanks for all this information I really appreciate it, I don't think I explained myself very well.

I would like the edge to solid with no holes to create a border around the edge similar to how the pattern stops in this image?

Thanks!
Title: Re: Mesh Material Edge
Post by: richardfunnell on June 03, 2020, 01:23:11 PM
What you're looking for is the clipping functionality, which is disabled by default. Enabling it allows you to define a clipping area (width x height) to limit the mesh pattern to a specified area.

If you're trying to use this as an opacity texture, make sure to set Opacity mode to Alpha, and use choose a Hole Alpha mode (under color) to give you sharp holes instead of fuzzy ones.

I made this example in KS9 and exported it to KS6, hope it works.

Title: Re: Mesh Material Edge
Post by: TGS808 on June 03, 2020, 09:26:21 PM
I see Richard has already provided an answer and an example for you. If that's not enough, he also did a nice walk through of it starting about 44 minutes in here:

https://youtu.be/b-zPNOY6zxA

This definitely answers your question.
Title: Re: Mesh Material Edge
Post by: furniture96 on June 04, 2020, 02:20:56 AM
Thanks everyone for your help! I am managing to work it out really appreciate it.

Have a great day.