KeyShot Forum

Technical discussions => Materials => Topic started by: lilliput on June 26, 2020, 06:13:34 AM

Title: Anisotropic Radial Reflections "Centred on Part"?
Post by: lilliput on June 26, 2020, 06:13:34 AM
Hey pretty new keyshot user so forgive me if this question has a simple solution I haven't thought of.

I am rendering an assembly involving numerous parts (way more parts than I want to do one by one) which I want to have a metallic Anisotropic radial brushed finish. I have so far done this by applying a "Brushed (Radial)" bump texture which is "Centered on Part". This seems perfect allowing all components I apply with this material to link to one and other but have the brushed bump texture centred on each individual instance.

When I came to controlling the reflections (provided by the Anisotropic material type) adding the "Roughness X" and "Roughness Y" I selected the Radial Mode but it no longer gives me a way to centre on part instead I only have the option to "Position Texture" which isn't unique to each component its the reflection centre for all components this material is applied to :(

Is there a way around this allowing me to keep the reflections centred on each part without giving every part its own material and making it a nightmare to manage and make alterations down the line?

Thanks!
Title: Re: Anisotropic Radial Reflections "Centred on Part"?
Post by: lilliput on July 03, 2020, 07:25:24 AM
So nobody else has had this problem??
Title: Re: Anisotropic Radial Reflections "Centred on Part"?
Post by: Eugen Fetsch on July 06, 2020, 12:22:44 AM
Try using "Part" instead of "Model" mapping in the texture properties.
Title: Re: Anisotropic Radial Reflections "Centred on Part"?
Post by: Eugen Fetsch on July 06, 2020, 12:23:59 AM
If it doesn't help. Then you would need to unlink the material and adjust it seprately for the objects where the texture is off.