KeyShot Forum

Technical discussions => General discussion => Topic started by: Radace on June 28, 2020, 08:52:07 AM

Title: No denoise when scatering medium fog and area light on GPU
Post by: Radace on June 28, 2020, 08:52:07 AM
Hello, I got problem with denoise, still cannot make render with denoise when use scatering medium fog + lights on gpu mode, I see nice denoised view in real view window, but when rendering, denoise not works :(

How to fix it? I attach file with simple scene and render with noise problem

edit: I see problem with not working DENOISE is only when I put camera into fog object on GPU mode
Title: Re: No denoise when scatering medium fog and area light on GPU
Post by: Radace on June 29, 2020, 10:44:24 AM
Anyone?
Title: Re: No denoise when scatering medium fog and area light on GPU
Post by: figure1a on June 29, 2020, 01:58:20 PM
How many samples? I think with volumetric light you have to do like 5000 samples or something ridiculous to get rid of the noise.
Title: Re: No denoise when scatering medium fog and area light on GPU
Post by: Radace on June 29, 2020, 04:22:58 PM
Quote from: figure1a on June 29, 2020, 01:58:20 PM
How many samples? I think with volumetric light you have to do like 5000 samples or something ridiculous to get rid of the noise.

No I do not.
Even with one sample denoise should work! Here is just no apply on output render