Can someone please comment as to why when I render an animation, the time between frames is significantly longer than the actual rendering time of the individual frames?
In between every frame the render preview window displays a msg says GPU Geometry setup for about 45 sec, then: loading GPU materials for another 90 sec, then the accuatual rendering time of about 30 sec. And after it finishes each frame, it takes about 2 min to save the frame and start the whole process over again.
My animation frames are 960x540 @ 450 passes.
Scene Details:
Triangles: 22,461,142
NURBS: 189,843
GPU Mem: 4.3GB/8.0GB
Computer specs:
CPU: Xeon W-2123 @ 3.6GHz
RAM: 32GB
GPUs (x2) Quadro P4000
Samsung 950 PRO SSD
I render 360 XR scenes frequently and never have this issue. What am I missing?
Hello crickets.... I always try to do support teams the courtesy of posting my less pressing technical issues on their forums before calling in to open a technical support case. This issue will eventually result in a support call if I can't get any traction here.