KeyShot Forum

Technical discussions => General discussion => Topic started by: Radace on August 24, 2020, 12:49:42 PM

Title: Is some way to save realview as render frames
Post by: Radace on August 24, 2020, 12:49:42 PM
As I wrote in title, is some way to use realview screens as frames to my animation?
Reason I want to do this, is denoise is 10 times better than denoise in render output, when i put camera into scattering material object, to make volumeric fog, render output have horrible noise even when use 2000+ samples, but in realview, all looks nice and clean without noise.

So is there any chance to make final render with demois method from realview? With custom resolution etc.
Make screenshots are useless ;P for animation and higher resolutions :(

Title: Re: Is some way to save realview as render frames
Post by: mattjgerard on August 24, 2020, 01:32:56 PM
No.

You'd be better off trying to problem solve your original issue. Could be a whole lot of things. I personally don't use denoising at all except for very particular images. I think its too heavy handed and with only one adjustment (and not a very useful one at that) i'd rather do my denoiseing with something a bit more mature. There are a lot of very worthy options out there.

From what I recall there was some little bug or issue with putting your camera inside the scattering object, but for the life of me I can't find it or remember right now. Test along those lines and you might find something.
Title: Re: Is some way to save realview as render frames
Post by: Radace on August 24, 2020, 01:45:09 PM
No.

Problem is keyshot, developer allready flag issue with scattering medium as bug... we need to wait to KS v10.

It SUX, that realview has better working denoise then render output...
Title: Re: Is some way to save realview as render frames
Post by: Radace on August 24, 2020, 11:19:24 PM
Quote from: mattjgerard on August 24, 2020, 01:32:56 PM
No.

You'd be better off trying to problem solve your original issue. Could be a whole lot of things. I personally don't use denoising at all except for very particular images. I think its too heavy handed and with only one adjustment (and not a very useful one at that) i'd rather do my denoiseing with something a bit more mature. There are a lot of very worthy options out there.




From what I recall there was some little bug or issue with putting your camera inside the scattering object, but for the life of me I can't find it or remember right now. Test along those lines and you might find something.

That noise is immposible to remove even by external denoisers :( but in realtime view is all perfect after 100 samples...