If I have created a scene which renders in CPU mode and then I switch to GPU mode it says loading GPU materials and then the scene changes, loosing some materials. Are there GPU materials found elsewhere that a user is supposed to use, or are some materials just not compatible? Any insight into this would be welcome.
KeyShot 9.3
GeForce RTX2060 Drivers: 452.06
screen 0003 is CPU
screen 0002 is GPU
KSP file in dropbox: https://www.dropbox.com/s/3stge9cw5muxm97/Truck.ksp?dl=0
I am thinking that what I am seeing may be an issue with translucent material, or my lack of understanding about where I am seeing at least some issues.
If I use translucent with opacity to try and make the logo seem less solid is obscures completely in GPU mode. If I change it to paint it seems fine.
If I can't use translucent, what can I do to make the logo paint semi-transparent?
My original question still stands about GPU materials. Still wondering if I am missing something.
Hi Don,
You seem to have hit a bug, with GPU not respecting opacity maps for Translucent labels.
I will let you know what we find.
Dries
the realcloth material does not work in gpu mode either (maybe it shouldn't?)