I know it is how Keyshot works right now but I just not understand why we cannot adjust/modify a texture and then plug the result into the bump input of the shader...
It is a basic or even necessary feature of any node shader editor in my opinion...
Is there any work around/solution ?
I do have a tag and the pics were taken near Flagstaff, AZ. Well see how he finishes out but hes looking ok so far. There were a few more on the camera but not quite like this one.