KeyShot Forum

Technical discussions => General discussion => Topic started by: Ami_rath on December 19, 2020, 12:11:35 AM

Title: GLB export error
Post by: Ami_rath on December 19, 2020, 12:11:35 AM
Hello Members

I am trying to export my scene in .glb format, here are some issues am facing would be great if anyone can guide me
1-My model is already uv mapped,but while am exporting keyshot is doing an auto unwrap which i dont want, i have the materials textures set to UV.
i want the texture to bake on to my UV
2-its using CPU while exporting can i export by using my GPU

Please guide me

Thank You
Title: Re: GLB export error
Post by: INNEO_MWo on December 19, 2020, 12:53:31 AM
1. don't use occlusion — the roughness and specularity of some material types has to be transformed - baking should respect your UV settings, but do the other needed infos
2. Currently not, no GPU or Networkrendering.
Title: Re: GLB export error
Post by: Ami_rath on December 19, 2020, 02:21:36 AM
Quote from: INNEO_MWo on December 19, 2020, 12:53:31 AM
1. don't use occlusion — the roughness and specularity of some material types has to be transformed - baking should respect your UV settings, but do the other needed infos
2. Currently not, no GPU or Networkrendering.


Baking is not using existing UVs