KeyShot Forum

Technical discussions => Extending KeyShot => KeyVR => Topic started by: jakobjakob on January 22, 2021, 02:10:59 AM

Title: Limitations for Keyshot files
Post by: jakobjakob on January 22, 2021, 02:10:59 AM
Hi, are there any general limitations in size/complexity/elements for Keyshot files being transfered to KeyVR?
I am having trouble opening my current project in KeyVR, both directly from Keyshot as well as KSP. It gets stuck at 99% opening "1 of 0 animations" and there are no animations in the scene. I was able to open it at an earlier stage.
Are there some proven ways to ensure the compatibility of the Keyshot file with KeyVR? I keep deleting parts and model sets, but no succes so far.
Title: Re: Limitations for Keyshot files
Post by: Jan Simon on January 22, 2021, 02:36:07 AM
Hi Jakob,

there are limitations in regards to your scene's complexity when you open your KeyShot file in KeyVR. The way KeyVR processes your scene is fundamentally different to KeyShot's approach, enabling it to render VR-friendly (ie. fast and noise-free) images. But a very high polycount, for example, can be more problematic in KeyVR than it is in KeyShot - although the exact limits depend on your hardware.

Having said that, 1 of 0 animations sounds like a bug. If you share the scene with me (via WeShare for example, you can use this direct link: https://wetransfer.com/?to=jan@luxion.com (https://wetransfer.com/?to=jan@luxion.com)), I will try to reproduce and fix the issue. You can remove any non-related content you don't want to share before uploading.
Title: Re: Limitations for Keyshot files
Post by: jakobjakob on January 22, 2021, 03:32:47 AM
Hi Jan, thank you for your support. I just sent the file to you via wetransfer.
Title: Re: Limitations for Keyshot files
Post by: INNEO_MWo on January 22, 2021, 03:42:06 AM
What you easily can do for a quick test is to lock every group on top level of the scene tree. Now push the scene to KeyVR. This should be way more faster, 'cause KeyVR hasn't to calculate the groups as parts to run the physic simulation.


Hope that helps.


CheerEO
Marco
Title: Re: Limitations for Keyshot files
Post by: jakobjakob on January 22, 2021, 05:55:01 AM
Thank you for your reply, Marco.

I am not sure I understand you correctly - I locked the highest level of the Scene Tree, but that didn't help.
Title: Re: Limitations for Keyshot files
Post by: INNEO_MWo on January 22, 2021, 11:03:10 PM
Does the problem still exist, if you try to transfer a simple single part from this scene to KeyVR?