KeyShot Forum

Technical discussions => Materials => Topic started by: Higuchi on March 09, 2021, 01:20:01 AM

Title: Randomly place some kinds of texture data for tile expression
Post by: Higuchi on March 09, 2021, 01:20:01 AM
Hi all,

Would it be possible to randomly place different kinds of texture data for tile expression? The attached image is what I want to do. In general, like the link below, when I want to express the tile, we use multiple tiles data as much as they look natural. But, as I'm trying to make original texture data from physically scanning from real tile, I'd like to place randomly.
https://www.poliigon.com/texture/tiles-onyx-opalo-black-001

If possible, not only for the order of placing but mirroring or rotating by 90 degrees make sense for me to express randomness.

Thank you,
Title: Re: Randomly place some kinds of texture data for tile expression
Post by: Higuchi on March 09, 2021, 01:21:41 AM
I know a bit related texture mode "Tile UV". But, regarding as my case, it doesn't make sense, right?
https://manual.keyshot.com/manual/textures/texture-types/image-textures/tiled-uv/