So I'm having a lot of fun in both SolidWorks with Surfacing and Curve Driven Patterns and in KeyShot with UV Unwrapping to better explore and display a number of jewelry concepts. Notice in the following views how I get a nice continuous UV Map, but also some extreme stretching of the RealCloth texture at the neck line. Any tips on how I might mitigate this, so it's not so extreme?
Hi , I would have more seams ! Because seamless cloth is gonna stretch at some certain areas to fit such structure !
Sometimes I "stretch" some perfect UV ( in MODO) just to get the realism of real materials...
Back to the subject , I've built similar model in Solidworks and had 4 red seams in KeyShot. Hope this helps !
Kico