Hello everyone, is there a way to bind a tri-planer texture so it stays on an object during animation? I think I read it some where but I can't figure it out now :-) I appreciate any help thanks!
Hi Abed,
Can you give an example of the issue you are facing?
Are you seeing swimming textures on your animated models? What kind of animations?
Dries
I ran into this when importing deformable mesh animations via .abc files; only world coordinates were respected resulting in textures floating in space as the objects moved.
My solution was to UV unwrap in the native modeling software and re-import. I never found a solution within KeyShot.