KeyShot Forum

Technical discussions => General discussion => Topic started by: abedsabeh on August 02, 2021, 03:50:53 AM

Title: Adding a geometry in KeyShot after alembic animation import is a killer.
Post by: abedsabeh on August 02, 2021, 03:50:53 AM
Hello guys!

I imported an alembic deformed animation from Maya. First of all, it took a while to import a 20 sec animation, you should consider improving the speed of the import while other programs are really quick by doing that. My second issue here is when adding a primitive geometry °sphere° from keyshot, it calculates again all the information of the alembic file and the full scene...etc,. and it goes again after adding another geometry. I think there should be a solution for that. For me it is a bit annoying and time consuming, maybe a bug you should be aware of? Thank you!

Cheers!
Abed
Title: Re: Adding a geometry in KeyShot after alembic animation import is a killer.
Post by: DriesV on August 03, 2021, 12:14:28 AM
Hi Abed,

What version of KeyShot are you using?

"it calculates again all the information of the alembic file and the full scene"
Can you perhaps share a video capture of what you are seeing?

Dries
Title: Re: Adding a geometry in KeyShot after alembic animation import is a killer.
Post by: abedsabeh on August 03, 2021, 03:17:07 AM
Quote from: DriesV on August 03, 2021, 12:14:28 AM
Hi Abed,

What version of KeyShot are you using?

"it calculates again all the information of the alembic file and the full scene"
Can you perhaps share a video capture of what you are seeing?

Hi Dries!

It is the latest update on Windows. For sure I will share a video capture, maybe tonight.

Thanks Dries!
Abed

Dries
Title: Re: Adding a geometry in KeyShot after alembic animation import is a killer.
Post by: abedsabeh on August 04, 2021, 04:08:45 AM
Hi Dries, this is the project that I am working on. So it has displacement on 4 objects, the 3 legs, the head and the snakes. I Imported the file as an alembic animation with deformation. I applied the displacement and enabled the node so all of them are there and I saved the file. Next step I went to add a square and here what happens. I have to wait for some time to load and if I cancel the import KeyShot always crashes on hitting cancel for an order you do. It seem it doesn't like the cancel button. Attached is a record video that I will send to your direct message. It has some confidential personal work.

Cheers!
Abed
Title: Re: Adding a geometry in KeyShot after alembic animation import is a killer.
Post by: INNEO_MWo on August 04, 2021, 09:26:55 AM
I guess that working with model sets might help?! So you can hide some model sets and import the new blocks into empty model sets. Maybe this workflow is a bit quicker?!?!