KeyShot Forum

Technical discussions => Materials => Topic started by: ovivo on December 16, 2021, 07:02:00 AM

Title: I simply cannot create mud (dirt)
Post by: ovivo on December 16, 2021, 07:02:00 AM
Hi All!

I need to create a concrete tank full of mud. Chocolate milkshake style

Been using keyshot for a while, I tried all the dirt / dust tutorial but I can't find anything that is the liquid / glossy type with proper bump map that is even close to something realistic ... any ideas ?
Title: Re: I simply cannot create mud (dirt)
Post by: mattjgerard on December 16, 2021, 01:08:50 PM
you will probably need to look to poliigon or something for a photoreal texture to apply.
Title: Re: I simply cannot create mud (dirt)
Post by: INNEO_MWo on December 16, 2021, 10:54:28 PM
I would use an advanced material type with roughness in transmission channel.
Title: Re: I simply cannot create mud (dirt)
Post by: ovivo on December 17, 2021, 12:20:35 PM
Here is what I have tested so far :

Cloudy Plastic with Bump map, this one outputs the right bumps feeling, but 0 opacity.

Cloudy Liquid with Bump map, this one output the right opacity, but not the right bumpy waves
Title: Re: I simply cannot create mud (dirt)
Post by: RRIS on December 21, 2021, 12:13:47 AM
Try this: https://polyhaven.com/a/brown_mud_03

Title: Re: I simply cannot create mud (dirt)
Post by: INNEO_MWo on December 21, 2021, 08:42:10 AM
Quote from: RRIS on December 21, 2021, 12:13:47 AM
Try this: https://polyhaven.com/a/brown_mud_03 (https://polyhaven.com/a/brown_mud_03)
That is a cool texture set!

I used a simple plastic for the mud combined with the textures from poly heaven.
The attached KSP doesn't contain the texture files from poly heaven. But you can replace (and keep size) them with the Poly Heaven's textures. The node name is the corresponding texture name.
Title: Re: I simply cannot create mud (dirt)
Post by: Bacchinif6 on December 30, 2021, 10:11:02 AM
You clearly need more displacement in the mud.
Title: Re: I simply cannot create mud (dirt)
Post by: INNEO_MWo on January 02, 2022, 07:36:28 AM
Quote from: Bacchinif6 on December 30, 2021, 10:11:02 AM
You clearly need more displacement in the mud.


The material contains a displacement node. You can tweak the material to your liking. I used a small value so the mud material stays inside the glass.