Hello! Could you please help how to use RealCloth and 3D Ply Geometry in correct way. Now this looks like this texture eating away the most of surfaces.
3d model is coming from Solidworks and imported directly with Keyshot plugin... I tried to Re-tessellate and it doesn't helped...
Your geometry needs UV coordinates for this to work, here's a tutorial to help you on your way:
https://www.youtube.com/watch?v=Oh4ibAlp9Q4 (https://www.youtube.com/watch?v=Oh4ibAlp9Q4)