Hi all,
Reflection pass bugged out in KS10 on GPU?
hopefully I'm not making an ignorant statement here, but I've been searching the forums to find an answer, but with no luck. And to be honest, I am really surprised this hasn't been fixed or addressed before.
So, it might be that I'm doing something wrong here...
So, the CPU render looks normal, while the GPU render is all dark and black. You can see there is no reflections on the diamond, like when rendered with CPU.
Funilly enough, there is no such bug in KS9. Both CPU and GPU produce the same reflection pass (the correct one) in KS9.
Anyone that can shed some light to this, would be much appreciated.
Thanks
UPDATE:
I have just tested it in Keyshot 11 Demo, and the same problem occurs there.
Ok, I was hoping this would get resolved in Keyshot 11, but apparently not.
Can anyone please let me know if I'm doing anything wrong? Like, is there some secret Reflection pass option that was introduced with KS10 and transferred over to KS11? I'm still getting the right results in KS9.
Can you please send us the file to use on WeTransfer and we can take a look?
https://keyshot.wetransfer.com/
It looks like a bug.
thanks for your reply. I have sent you an email with the ksp.
Cheers
Received. We will take look.
any news on this?
Still nothing? ;D
I am curious on this too. Hope to see it resolved.
Just bumping this one as well, it's a problem for my workflow :/
Hopefully it will get resolved soon
Awesome news, seems like the fix is going to be a part of the next update. At least it is in the Beta. So finger crossed, soon we will have this fixed. Good job
I can confirm this is now fixed in v11.2
Thanks Lux!
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