KeyShot Forum

Gallery => Amazing Shots => Topic started by: Gavrik on December 02, 2011, 10:46:47 AM

Title: The door)
Post by: Gavrik on December 02, 2011, 10:46:47 AM
Working with Keyshot for 1 month. This is without any postproccesing and photoshop.
Title: Re: The door)
Post by: PhilippeV8 on December 03, 2011, 02:06:13 PM
Good job !  Keep it up !
Title: Re: The door)
Post by: Zander85 on December 18, 2011, 12:10:01 PM
Nice!
Title: Re: The door)
Post by: trice1 on December 20, 2011, 06:04:56 AM
I like both images Gavrik, nice work.
Title: Re: The door)
Post by: PhilippeV8 on December 20, 2011, 06:34:41 AM
Revisiting this topic ... now I think I should suggest you to only add a bumpmap to the wood ... just to make it perfect  ;)
Title: Re: The door)
Post by: bobyoung on December 30, 2011, 07:21:17 PM
NICE!
Title: Re: The door)
Post by: Gavrik on January 04, 2012, 04:00:43 AM
Can somebody advise how to make a nice bump for wood, i used PixPlant but result was not very nice.
Title: Re: The door)
Post by: Skint on January 04, 2012, 04:31:56 AM
Very nice.  Do you work for hoppe ?
Title: Re: The door)
Post by: Gavrik on January 04, 2012, 06:25:37 AM
I need to create a model for use on the site.
Title: Re: The door)
Post by: Zander85 on January 04, 2012, 06:28:26 AM
Gavrik- try crazy bump. Super simple to use, cheap and yields great results. The only way to get a better map is to make one in zbrush or mudbox but that is a lot of work.
Title: Re: The door)
Post by: youknowwho4eva on January 04, 2012, 06:32:56 AM
Didn't notice it till now, but it looks like the texture on the horizontal trim is in the wrong direction. The grain is vertical and should be horizontal.
Title: Re: The door)
Post by: Gavrik on January 04, 2012, 07:55:51 AM
Yes, I see. There is box map projection. But for the horizontal parts it does not work. I've tried all types of projections, but still not very good. Maybe someone knows how to solve this? Here is a link to the package, you can download to see what can be done.

http://depositfiles.com/files/eq84s0xby (http://depositfiles.com/files/eq84s0xby)
Title: Re: The door)
Post by: Zander85 on January 04, 2012, 08:17:53 AM
You need to manually UV this model. If you send me the model I will UV it for you quickly.
Title: Re: The door)
Post by: youknowwho4eva on January 04, 2012, 09:00:24 AM
I remapped the horizontal beams I think to the x axis, Also used the same texture for the bump map to add a little bump to the wood. Also fiddled with the gold a little. What do you think?
Title: Re: The door)
Post by: Zander85 on January 04, 2012, 09:07:55 AM
I think the door needs a spec map and the specularity needs to be toned down a bit. The metal is looking a bit funny (too blown out still) fix the lighting there. Looking better though.
Title: Re: The door)
Post by: Gavrik on January 04, 2012, 09:36:53 AM
The bump is little rough. it should be sharper.
Title: Re: The door)
Post by: youknowwho4eva on January 04, 2012, 09:53:43 AM
I put the file up in my post for you to play with more, I mostly wanted to get that texture right. I'm still playing with it though :-P. I've reduced specular, reduced the gamma, reduced the bump slightly, and increased the roughness.