Hi there,
I've a problem with the collision detection inside of Keyshot. I've tried to reproduce this tutorial https://www.youtube.com/watch?v=dHqtphB4sA0 but with my own model of a bullet.
I made a grid of 5x5x5 bullets instances put them slightly above the ground, but when I let them fall, they collide with each other and then bounce everywhere as an explosion. I've tried to space them more but it's the same every time...
I don't know why this happens, hope someone could find a way to help me.
Thank you in advance
I was trying to play with the physics engine as well to settle some rubber plugs into a vibratory feeder bowl and was getting the same results as you. 2 frames in an they blow outward. Tried with all the settings, and got the same result. Haven't had the time to troubleshoot.