KeyShot Forum

Gallery => Amazing Shots => Topic started by: EGON on December 05, 2011, 04:09:15 PM

Title: What makes real real?
Post by: EGON on December 05, 2011, 04:09:15 PM
Comments welcome.
Title: Re: What makes real real?
Post by: youknowwho4eva on December 06, 2011, 05:05:46 AM
I'm going to say the tire tracks behind the car make it real?
Title: Re: What makes real real?
Post by: Gavrik on December 06, 2011, 06:44:49 AM
This is render or photo?
Title: Re: What makes real real?
Post by: Ralf-S on December 06, 2011, 07:12:16 AM
It is a photo, made with a Sony DSC-T50  ;)

1/160 sec
f 3,5
ISO 125
Focal length 7,5mm
No flash
Title: Re: What makes real real?
Post by: Arnaud on December 06, 2011, 08:37:39 AM
no, it's a fake, the steering wheel is on the wrong side ....  ;D ;D ;D  :P
Title: Re: What makes real real?
Post by: Philrider7 on December 06, 2011, 08:59:03 AM
What makes real real? I think it's your black front bumpers that been sun burn.
Title: Re: What makes real real?
Post by: JKersh on December 06, 2011, 11:50:58 AM
its simple.

imperfections.
Title: Re: What makes real real?
Post by: EGON on December 06, 2011, 03:04:23 PM
But how do you duplicate imperfections without making them perfect ? I don't think you can.
Title: Re: What makes real real?
Post by: quigley on December 07, 2011, 01:11:46 AM
texture maps rather than modelling I think. Used to be a company called DVGarage that specialised in Electric Image modelling and rendering training. They used to have tons of little videos about dirtying up renders. The guys that ran it were from Industrial Light and Magic or Pixar (can't remember which).

From the experience I have of working with digital artists (as opposed to what I do which is product design and design stage rendering), they spend a lot of time working in Photoshop after rendering. I don't think you can achieve true levels of reality (as in enough to fool anyone on a big screen or printed page) without a lot of post work.
Title: Re: What makes real real?
Post by: JKersh on December 07, 2011, 04:51:27 AM
I've been struggling with the same thing myself.... like Quigley mentioned I think it comes down to creating texture maps.......or skins similar to what they do in video games and movies...

but how to extra the 2D layout of the 3D part to begin working on the skin is beyond me...

similar to this:

http://www-personal.umich.edu/~hamms/processes/headmodels/index.html
Title: Re: What makes real real?
Post by: Josh3D on December 07, 2011, 02:19:42 PM
Great Question! Posted this question on the blog, along with my thoughts on what makes real real.

http://blog.keyshot.com/what-makes-3d-rendering-real/

lots really, but I think it comes down to common mistakes with: perspective, DoF and lighting