I made this animation as a proof-of-concept for an upcoming project. Modeled in MoI, animated in KeyShot, post in After Effects.
A couple of AE post effects to note are the depth of field and the glints:
I used a lens blur map and you can see the stones come into focus as they rotate to the front.
I created ten, what I call, "Glint Engines" for the stones. There is a mix of white & rainbow glints, as well as internal flares. The black spinel is opaque and does not give off a glint. Each glint engine's settings can be varied in terms of size, color, intensity, frequency, and degree of randomness.
Below is the video and a frame showing the treatments in After Effects on the left, and the KeyShot raw footage on the right.
A larger format video is here: http://www.youtube.com/user/cascadiadesign?feature=watch
Ed
Very nice work, Ed.
Very awesome, Ed! :o
omg
magnifique!
how do you do in this KeyShot for: fire in the diamond, and these beautiful lights coming out of the diamond?
Please ::)
Antoine
The "fire" is a result of your lighting environment, and the Abbe value. The accurate value is 55, but sometimes you may want to lower it to give it more "fire".
Ed,
I think this is very professional looking. Like the depth of field effect. The sparkles I feel are a little too much. Less is more.
I like that effect I just feel it's happening too much.
At any case this is a keeper in my book.
Thanks for sharing.
Tim
Thanks for the feedback everyone. I've posted rev 2 of the animation video below and a larger format video is also here:
http://www.youtube.com/user/cascadiadesign
I added a mask to block the After Effects sparkles from the rear stones that are out of focus, as it was a bit of a distraction.
I watched a few YouTube videos of real footage of loose diamond close-ups, and they really put out a lot of continuous fire, sparkle and glint. My settings are dialed back from what I'm seeing in the real footage. But I can program my AE "glint engines" for anything from very subtle to a full on fireworks show :)
Ed