KeyShot Forum

Technical discussions => Animation => Topic started by: brizad13 on February 28, 2012, 09:55:29 am

Title: fbx part animation not working
Post by: brizad13 on February 28, 2012, 09:55:29 am
im trying to import a basic part animation from 3ds max as fbx. the part will import with no animation. any type of animation crashes ks. is there a process for importing basic part animations? any help would be great... thanks...
Title: Re: fbx part animation not working
Post by: guest84672 on February 28, 2012, 05:32:29 pm
Brad - send me the file  and we will take a look.
Title: Re: fbx part animation not working
Post by: dalejsmith on May 04, 2012, 01:37:10 pm
I too had similar difficulties out of maya. I found that there is a trial and error effort that you need to go through to find the best configuration to export via fbx. If the animations are simple trans, rot, scale, all should work. If you are animating using deformation, expression, dynamics, maybe not. I went thought the time to bake in the vertex animations and they still did not work. I was setting up a tire side wall flex and just can get it to be recognize in KS3.
Sure I can get the flex to look god for 1 frame, but as soon as the tire rotates the smile turns to a frown. Is there a way that KS3 will see vertex keyframes?
Title: Re: fbx part animation not working
Post by: guest84672 on May 04, 2012, 02:16:58 pm
We will have to look into this, but I doubt it.
Title: Re: fbx part animation not working
Post by: dalejsmith on May 07, 2012, 11:31:19 am
What about making KS work as a render engine  plugin? To maya, max, .....