Is there a way to turn off regeneration for the Keyshot 3 Plugin? The older plugin did not require this. It is giving me problems inside proE when it doesnt regenerate, and/or with the large data sets we use, it takes a long time to run through the regeneration.
We discovers that this is also the reason why all geometry will not come through into Keyshot. ProE looks like it makes it through the regeneration, but it really doesn't. Keyshot will just import any geometry before the Proe regen. process crashes. We started regenerating the ProE asm before using the Keyshot Plugin and resolving those issues, then it seems to work.
We will check into it.