KeyShot Forum

Contests => Previous Contests => 2012 Engine => Topic started by: Seghier on June 29, 2012, 01:30:31 PM

Title: Boxer engine
Post by: Seghier on June 29, 2012, 01:30:31 PM
hello , i find this model in grabcad
http://grabcad.com/library/4-cyl-boxer-engine#
the file extension is stl , i import it to rhino 5 but i can't modify the model
i add little details using original photos of the model and i separate parts with layers
http://home.no/wrightmodel/4-cyl.html
i test animation but i think i can t make it because the render take days with my laptop...i will try
Title: Re: Boxer engine
Post by: Seghier on June 30, 2012, 05:16:32 AM
i used other method i imported the solidworks extension of the model and it appear as polysurfaces , rhino and solidworks use nurbs for modeling
i add smooth edges and i modify he propeller
Title: Re: Boxer engine
Post by: Seghier on June 30, 2012, 07:40:37 AM
test of render
i wait your comments and ideas
Title: Re: Boxer engine
Post by: Seghier on June 30, 2012, 09:04:37 AM
i find other propellers to use it from here
http://www.dezignstuff.com/blog/?m=20090405
Title: Re: Boxer engine
Post by: Seghier on July 01, 2012, 09:27:30 AM
new renders
Title: Re: Boxer engine
Post by: Deacon on July 01, 2012, 10:14:34 AM
Very nice...

Paul
Title: Re: Boxer engine
Post by: Seghier on July 01, 2012, 10:20:33 AM
thank you Paul
if you have any critical about propeller and materials tell me
Title: Re: Boxer engine
Post by: Philrider7 on July 03, 2012, 05:43:18 AM
Nice material on the propeller, but stl is only polygons and cant be modified in Rhino like a step or iges file would. Next time look for step file!
Title: Re: Boxer engine
Post by: Seghier on July 03, 2012, 08:28:43 AM
thank you Philrider7
yes you are right but now i use solidworks format and it's imported as polysurfaces and blocks and i can modify them because solidworks and rhino use nurbs for modeling
Title: Re: Boxer engine
Post by: Seghier on July 03, 2012, 01:56:10 PM
hello
i download bongo 2.0 for rhino and i try to make animation
i am not mechanical engineer but i try to make it and i wait any comment about that
i study how animate it but the problem , how export animation from rhino5 to keyshot ??
Title: Re: Boxer engine
Post by: feher on July 03, 2012, 02:56:41 PM
Nice work ! I would take the green out of your dome IMHO.
The propeller material is sweet.
Tim
Title: Re: Boxer engine
Post by: Seghier on July 03, 2012, 03:18:46 PM
Hello Tim, thank you :)
plz can you explain this word : I would take the green out of your dome IMHO
i don t speak good english
Title: Re: Boxer engine
Post by: feher on July 03, 2012, 04:02:46 PM
How your engine is lit, It looks like you have alot of green in the Dome. I would open up the Keyshot HDRI editer and desaturate the dome a little bit.
Title: Re: Boxer engine
Post by: Seghier on July 03, 2012, 04:33:23 PM
ok i understand thank you Tim, i desaturate it :)