KeyShot Forum

Technical discussions => General discussion => Topic started by: rfollett on August 02, 2012, 02:46:55 AM

Title: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: rfollett on August 02, 2012, 02:46:55 AM
I remember in early versions of Keyshot you could apply keyshot materials to objects/layers in rhino, is this still possible? If so then how?

Many thanks
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: guest84672 on August 02, 2012, 08:10:31 AM
No this was never possible with KeyShot. This was the old plugin that was provided back in the HyperShot days.
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: rfollett on August 03, 2012, 01:47:06 AM
Ok Thanks.
Is it something that may be considered?
The reason I ask is that it can take a long time to apply materials to all the different objects in a scene. If you then need to change geometry in rhino, you need to then re-apply all the materials.
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: guest84672 on August 03, 2012, 06:22:47 AM
No it isn't. However, we are working on technology that will allow you to update your geometry directly from inside Rhino.

For now - if a change occurs, simply save the Rhino file, and then import into KeyShot. When importing, you can select "Retain Material" to retain all the previously assigned materials on the object.
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: rfollett on August 05, 2012, 03:44:22 AM
Hi Thomas,
I am a bit confused. Sorry.
manual says this:
Retain materials
This feature is useful if you have already assigned materials to your model, but decide to make a change to your geometry. When you re-importyour updated model, any assigned materials will be automatically reassigned on parts that have kept their original name.

I cant assign materials in rhino , I can only assign materials in Keyshot so how does this work?


Thanks
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: Dylan on August 07, 2012, 12:35:21 PM
I understand that to mean when you save a scene file out of Keyshot and then change the obg geometry, next time you bring it back in the materials will still be assigned to the parts.
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: rfollett on August 08, 2012, 07:32:11 AM
Thanks but I still don't understand the workflow...  :-[
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: rfollett on October 04, 2012, 05:41:52 AM
Please can someone explain this:


Retain materials
This feature is useful if you have already assigned materials to your model, but decide to make a change to your geometry. When you re-importyour updated model, any assigned materials will be automatically reassigned on parts that have kept their original name.

Basically I have a large scene in Rhino which I export into KS and apply all materials.
Clients wants changes so I change model in Rhino and import again into KS and apply materials again.

Is there a way to speed this process up?
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: guest84672 on October 04, 2012, 09:54:11 AM
Yes- make sure you check "retain materials" upon import.
Title: Re: Applying Keyshot materials to objects in Rhino? Is this possible?
Post by: Arnaud on October 05, 2012, 05:20:50 AM
Load first the original scene into KS, then import the new .3DM file checking "retain material".

Doesn't work with Rhino2KS plugin