KeyShot Forum

Contests => Previous Contests => 2012 KeyShotVR => Topic started by: raygunstudio on December 04, 2012, 07:57:56 pm

Title: Wheel of Fortune
Post by: raygunstudio on December 04, 2012, 07:57:56 pm
I wish there would be more than 360 frames to a turntable... spin this one and it's like Wheel of Fortune. Does it land on the front or the back? I can see we'll be using this to decide who pays for the first round of beer ;-)

http://www.raygunstudio.com/VR/sapphire/

Title: Re: Wheel of Fortune
Post by: KeyShot on December 04, 2012, 10:18:47 pm
I like it!
Title: Re: Wheel of Fortune
Post by: PhilippeV8 on December 04, 2012, 11:20:21 pm
My browser here at work doesn't allow HTML5, so I can't check the VR.  Shame !
Title: Re: Wheel of Fortune
Post by: raygunstudio on December 05, 2012, 05:59:03 am
Cool thing about these KeyShot VRs is that they even work on iPhone and iPad unlike Apple's own QT-VR, Apple's QuickTime VR technology that as far as I remember was the invention of VR objects in the 90s.
Title: Re: Wheel of Fortune
Post by: Jeff Hayden on December 05, 2012, 02:13:11 pm
As with everything you do, this looks great. Keep it up Michael.
Title: Re: Wheel of Fortune
Post by: guest84672 on December 13, 2012, 04:15:06 pm
Old but good ;-) I remember this from - uhm - 2008?
Title: Re: Wheel of Fortune
Post by: raygunstudio on December 13, 2012, 04:59:46 pm
Yes, I think it's from when KeyShot was still a twinkle in your eye and the world was running at bunk speed.... hehehe.... wish I could use all 720 frames of this rotation. The VR plug-in seems to top out at 360... is that correct?
Title: Re: Wheel of Fortune
Post by: guest84672 on December 14, 2012, 07:49:26 am
What you could do is render out a turntable, keep the frames, and rename them to 0_xxx. Then take an existing VR, and replace the images in the folder. Adjust the image size in the html file and you should be golden. E-mail me if you need more help.