KeyShot Forum

Gallery => Amazing Shots => Topic started by: DriesV on December 17, 2012, 05:05:56 AM

Title: Funky spring
Post by: DriesV on December 17, 2012, 05:05:56 AM
Inspired by a topic in the animation section of the technical discussions.
http://keyshot.com/forum/index.php/topic,5032.0.html (http://keyshot.com/forum/index.php/topic,5032.0.html)

greetings,
Dries
Title: Re: Funky spring
Post by: DriesV on December 17, 2012, 05:57:54 AM
Okay, don't ask why, but I felt compelled to make a viral spring rendering.  ;D
Maybe because I have caught a cold??
Title: Re: Funky spring
Post by: guest84672 on December 17, 2012, 06:00:09 AM
ohhh ... nice!
Title: Funky spring rendezvous...
Post by: DriesV on December 17, 2012, 07:17:44 AM
Several viruses meeting up...and apparently not agreeing on the subject of the day (judging by their colors).  ;D
Title: Funky spring viral peep show
Post by: DriesV on December 17, 2012, 08:20:06 AM
Not for the faint of heart:
Two viruses making out in plain microscopic sight. Oh, behave... 8)
Title: Re: Funky spring
Post by: feher on December 17, 2012, 09:57:33 AM
So cool !
It's a keeper !!!!!!!!!
Thanks for sharing.
Tim
Title: Re: Funky spring
Post by: PhilippeV8 on December 17, 2012, 10:56:52 AM
Even more funky than the previous renders ;)
Title: Re: Funky spring
Post by: guest84672 on December 17, 2012, 11:19:42 AM
Even better!
Title: Re: Funky spring viral peep show
Post by: tsunami on December 17, 2012, 01:04:10 PM
Quote from: DriesV on December 17, 2012, 08:20:06 AM
Not for the faint of heart:
Two viruses making out in plain microscopic sight. Oh, behave... 8)
hey DriesV for me this one is wonderfull!!!i really like it good good job!
What setup and material did u use if we can know?
Regards
Title: Re: Funky spring
Post by: DriesV on December 17, 2012, 01:20:23 PM
Thanks!
Tomorrow morning, I'll try to find a way to share a KeyShot package.
I hope I can get it small enough for distribution, as the current scene file is a whopping 1.4GB! (I imported with highest quality import settings to get the springs to look OK.)
Keep an eye on the Scene section of the Share boards tomorrow.  ;)
Title: Re: Funky spring
Post by: guest84672 on December 17, 2012, 01:38:15 PM
ohhhh ... nice!
Title: Re: Funky spring
Post by: DriesV on December 18, 2012, 12:38:03 AM
KeyShot package can be found here:
http://keyshot.com/forum/index.php/topic,5045.msg21882.html#msg21882 (http://keyshot.com/forum/index.php/topic,5045.msg21882.html#msg21882)

Dries
Title: Re: Funky spring
Post by: DriesV on December 18, 2012, 03:44:04 PM
I wanted my funnel-shaped glycoproteins to look more organic.
So I applied a very deep, random banded normal map on them.

Dries
Title: Re: Funky spring
Post by: feher on December 18, 2012, 04:51:53 PM
Sweet stuff. Thanks a bunch for sharing the model.
I love these images.
Tim
Title: Re: Funky spring
Post by: Despot on December 19, 2012, 05:09:55 AM
Way cool stuff... In the first image though, you can see segmentation in the geometry

My favourite is the last one - I love it that when they touch they illuminate
Title: Re: Funky spring
Post by: DriesV on December 19, 2012, 05:29:12 AM
Quote from: feher on December 18, 2012, 04:51:53 PM
Sweet stuff. Thanks a bunch for sharing the model.
I love these images.
Tim

Quote from: biomechanic on December 19, 2012, 05:09:55 AM
Way cool stuff... In the first image though, you can see segmentation in the geometry

My favourite is the last one - I love it that when they touch they illuminate

Thanks!

Quote from: biomechanic on December 19, 2012, 05:09:55 AM
...In the first image though, you can see segmentation in the geometry...

I know. I use SolidWorks for modeling. For the first models, I imported my models directly with highest quality settings (tesselation quality = 1). Even then, spring type models don't get silky smooth meshes. Thomas has pointed out elewhere on this forum that it is a characteristic of the current tesselator.

For the last 2 images, I used the SolidWorks plugin to transport the SolidWorks mesh into KeyShot. The result is a smoother and especially more consistent mesh.

Dries