I have a problem with importing models into Keyshot from 3DS Max, when the objects contain multi/sub-object material assigned to them. In other words, if I have a 3d model of a car, but all the parts are attached together as 1 object, and all the materials assigned to the car are contained in 1 shader in Max, that is a multi/sub-object material. When I bring the model into Keyshot, the whole car only has 1 material ID and I can't assign different shaders to the different parts. In Max, the different parts do have different material IDs, but come into Keyshot as only 1 material ID.
Is there a way to fix this? I have had this problem for a couple of years now, and it still seems to exist in the latest build.
Thanks-
Are you using the plugin?
Which plugin?
It is posted here - first one in the list:
http://keyshot.com/downloads/plugins/
Thomas
Thanks, I'll give this a try. :D
8) Thanks-the plugin solved my problem. Yay!!!! Sorry I didn't catch this sooner.
Glad to hear!!