KeyShot Forum

Technical discussions => General discussion => Topic started by: schneich on December 30, 2012, 08:05:07 AM

Title: comparison photo vs. render
Post by: schneich on December 30, 2012, 08:05:07 AM
i tried to make the same setup as the photo on the right.
with just the hdr editor i found it difficult to create the
the black cards on the sides because even if you use a negative
light you cant block a positive light next to it, i would be nice to be able
to import png files in layers. i modeled the black cards instead.
what freaks me out most is that i cant seem to find a glass setting that
fades the color in the thinner walls of the glass AND doesnt create this weird colord base...
maybe my settings are all wrong does someone have a clue ??

cheers


t.


p.s. the link to the lighting setup:
http://www.popphoto.com/how-to/2011/05/how-to-light-glass-using-subtractive-lighting (http://www.popphoto.com/how-to/2011/05/how-to-light-glass-using-subtractive-lighting)
Title: Re: comparison photo vs. render
Post by: KeyShot on December 30, 2012, 09:43:03 AM
Make sure you are using solid glass (not just the thin glass). To match the photograph the lighting has to be precise as does the modeling. I think the glasses are thinner near the middle compared to the top and bottom.
Title: Re: comparison photo vs. render
Post by: schneich on December 30, 2012, 10:03:03 AM
material IS solid glass, always when coloring that solid glass i get this weird heavy colored base....


cheers


t.
Title: Re: comparison photo vs. render
Post by: KeyShot on December 30, 2012, 02:08:22 PM
The color of the glass is determined by the thickness of the glass. If the base of the glass is too dark compared to a reference photo that means that somehow the glass is too thick.