KeyShot Forum

Technical discussions => General discussion => Topic started by: boris_uyt on January 03, 2013, 11:34:39 AM

Title: Underwater objects
Post by: boris_uyt on January 03, 2013, 11:34:39 AM
Hi there!

While experimenting with refraction and liquids I wasn't able to get any colour from underwater objects.
The attached image illustrates this problem.
I've tried a couple of things to make this work but none of them would give me a better result.

I tried:

We're using keyshot 3 with pro-e wildfire 5
Anyone any idea on how to get this right?

Thanks in advance!
Kind regards,

Boris
Title: Re: Underwater objects
Post by: Robb63 on January 03, 2013, 12:17:15 PM
In addition to turning up the ray bounces (32 seems way too high), have you checked the Global Illumination" box?
Title: Re: Underwater objects
Post by: feher on January 03, 2013, 12:21:34 PM
If you send me your bip I'll fix what you want and send it back. Then you can reverse engineer it.
Just something to think about.
Let me know.
Tim
Title: Re: Underwater objects
Post by: guest84672 on January 03, 2013, 12:41:12 PM
global illumination checked will do the trick. And then you may be good with 12 ray bounces.
Title: Re: Underwater objects
Post by: boris_uyt on January 03, 2013, 01:00:11 PM
Thanks guys for the quick responses!
Global illumination did the trick...

Stupid of me not to think of that before!

Cheers!

Boris
Title: Re: Underwater objects
Post by: feher on January 03, 2013, 01:59:22 PM
Ah...you must be using gem material. That is one of my favorite materials to use. You have a lot of flexibility with it.
My door is always open if you need anything.
Tim
Title: Re: Underwater objects
Post by: Speedster on January 03, 2013, 03:25:15 PM
So let's see the finished product!  Love to see how it looks now!
Bill G