KeyShot Forum

Technical discussions => Textures => Topic started by: solodesign on June 24, 2010, 10:01:54 AM

Title: Self illumination map - placing and applying
Post by: solodesign on June 24, 2010, 10:01:54 AM
I need to apply a map to an L shaped solid.

I made this map considering the development of the entire surface (short side + long side of the "L").

I tryed to apply it as specularwrapmode in a general material and got something similar to what I needed but I wasn' t able to place the map correctly, with the logo on the short side of the L.

I need to have a self illuminating logo on the short side of this "L" shaped solid.


Thank you.

Marco
Title: Re: Self illumination map - placing and applying
Post by: solodesign on June 24, 2010, 10:22:30 AM
You can find my map attached with previous post.
Here you can find a render with explanation of what I need and a rough idea of the effect.

Marco
Title: Re: Self illumination map - placing and applying
Post by: guest84672 on June 24, 2010, 02:51:01 PM
Have you tried applying this as a label? You are using KeyShot 2, yes?
Title: Re: Self illumination map - placing and applying
Post by: solodesign on June 25, 2010, 12:52:25 AM
No, not yet.
I' ve seen the video and I know it' s simpler, but I' m still with the previous version.

Marco
Title: Re: Self illumination map - placing and applying
Post by: Chad Holton on June 25, 2010, 04:35:15 AM
IMO - The best way in the old version is to extrude the "label" slightly so you can apply your preferred material to it.