KeyShot Forum

Gallery => Amazing Shots => Topic started by: evilmaul on January 23, 2013, 08:14:24 AM

Title: self portrait
Post by: evilmaul on January 23, 2013, 08:14:24 AM
hi there,

I am almost done with this and soon I will have a fully textured one. This has been a quite challenging one and on which I worked on and off in the last 2-3 months.
I recently moved and put together the scene in KS4 and I wanna thank Henrik for giving me the chance to test out KS4 and supporting me through this:) and to be patient enough to answer my questions. I will start here by posting gray renders of the final model....its all high res and the only thing missing here are the 2 peach fuzz hairs layers on the face and tshirt which will be included  in the final color render.

cheers,
Marco
Title: Re: self portrait
Post by: DriesV on January 23, 2013, 08:25:23 AM
O-M-G > in reference to the modeling...

Dries
Title: Re: self portrait
Post by: Imz on January 23, 2013, 03:57:15 PM
Might be time to trim the nose hair, but awesome model!
Title: Re: self portrait
Post by: Tomas on January 23, 2013, 10:41:14 PM
Very impressive :)
Title: Re: self portrait
Post by: Rabe on January 24, 2013, 12:23:09 AM
This is amazing.  You have some serious sculpting skills man.
Title: Re: self portrait
Post by: Dylan on January 24, 2013, 08:00:09 AM
Incredible modelling!
Title: Re: self portrait
Post by: evilmaul on January 24, 2013, 09:08:00 AM
thanks guys :) I am glad you like it (me  :P )

Marco
Title: Re: self portrait
Post by: DominicQwek on January 24, 2013, 12:41:10 PM
Amazing work. Really looking forward to those final renders.
Title: Re: self portrait
Post by: feher on January 27, 2013, 11:26:40 AM
Speechless.
Can't wait to see the final.
Tim
Title: Re: self portrait
Post by: evilmaul on February 03, 2013, 01:08:55 PM
thank you guys :)

here are some previews of whats coming :P

Title: Re: self portrait
Post by: DriesV on February 03, 2013, 01:10:57 PM
 :o :o :o

This is going to be "most realistic rendering ever" stuff...

Crazy... in the good way. ;)

Dries
Title: Re: self portrait
Post by: TpwUK on February 03, 2013, 01:45:35 PM
Stunning work!!
Title: Re: self portrait
Post by: Speedster on February 03, 2013, 02:57:41 PM
I think Hasselblad has serious competition!  It's absolutely amazing what is being done with KeyShot by skilled and talented artists such as yourself- a real inspiration for all of us!
Bill G
Title: Re: self portrait
Post by: PhilippeV8 on February 04, 2013, 12:17:55 AM
For the next fiew renders you show, you might as well post real pictures, we won't be able to tell !!  hahaha  ;D

That is amazing work dude !
Title: Re: self portrait
Post by: H on February 04, 2013, 06:15:19 AM
is this all modeled by you, or 3d scanned? Either way looks mindblowing! The nose hair is the icing on the cake (yuk :D )
Title: Re: self portrait
Post by: DominicQwek on February 04, 2013, 11:22:13 AM
This is insane! Kudos to you, looking forward to the full shot.
Title: Re: self portrait
Post by: Chad Holton on February 04, 2013, 11:27:51 AM
Where do you come up with these hideous creatures! Totally kidding..  ;D Superb job!!!
Title: Re: self portrait
Post by: evilmaul on February 04, 2013, 12:11:56 PM
thanks a lot guys! hopefully I will be able to spam you guys with full face and lots of renders :P
and maybe post a making of. But anyway 95 % of the work is all manual sculpting , painting, grooming etc :) 
cheers,
Marco
Title: Re: self portrait
Post by: Imz on February 04, 2013, 03:09:30 PM
It would be really interesting for you to do a video tutorial of your process- I'd definitely like to learn more!
Title: Re: self portrait
Post by: DriesV on February 04, 2013, 11:32:23 PM
Just wondering and being curious...

Do you use KeyShot professionally? If so, in what stages of development/workflow?

Dries
Title: Re: self portrait
Post by: evilmaul on February 05, 2013, 08:33:18 AM
hey DriesV, no I use it at home to render out my personal stuff (mostly digital sculptures) to a different stage of finish (most of the times I wont bother texturing them perhaps I just overpaint on them in PS). Having said that though I am trying to get KS at work where the art dept I think will benefit a lot from it when they need to conceptualize ideas for the clients , to pitch jobs etc.
In my case I just want to produce pretty pictures and I have always fascinated by 'realism' (even inthe traditional arts)...so KS is the best in the sense (and I have pretty much tried all the other software for work and not).

cheers,
Marco
Title: Re: self portrait
Post by: DriesV on February 05, 2013, 10:06:20 AM
Interesting...
Thanks for the explanation.

Quote from: evilmaul on February 05, 2013, 08:33:18 AM
...
Having said that though I am trying to get KS at work where the art dept I think will benefit a lot from it when they need to conceptualize ideas for the clients , to pitch jobs etc.
...

I'll light a candle to make sure that you get your copy. ;)

Dries
Title: Re: self portrait
Post by: themanster on February 07, 2013, 01:40:10 AM
Amazing work evilmaul, this is making me even more excited for Keyshot 4.

Also is there any way we could get a look at your spec map if you get a chance?

Title: Re: self portrait
Post by: tsunami on February 07, 2013, 06:31:54 AM
Your work is awesome and incredible...you give a lot of reality to your works...!!
I would like to start with an organic face model render too.
What kind of keyshot material are u using?..
Aldo
Title: Re: self portrait
Post by: evilmaul on February 07, 2013, 11:15:37 AM
I will post images of the WIP at some stage :)
I am just using the skin shader in the translucent material tab as starting point...then I tweeked it around a bit and plugged in the maps that I made for the head.

Title: Re: self portrait
Post by: Izayoi on February 10, 2013, 05:11:03 AM
Fantastic !!
skin pore are coming from normal map or did you decimate te model in ZB ?

really inspiring
Title: Re: self portrait
Post by: evilmaul on February 10, 2013, 10:08:53 AM
thanks.

The skin pore detail comes 80 percent from the pics I took of my face and the rest manual work in mudbox. What you see are render of the hi resolution sculpt exported straight from mudbox into KS.
Eventually I can render also a lower res mesh with dsp or normal map...actually the tests that I did initially in KS were done using a low res + normal map.

cheers,
Marco
Title: Re: self portrait
Post by: PhilippeV8 on February 11, 2013, 06:18:39 AM
If one day they'll release movies where you can imput your own head to the main characters body and it re-renders on the fly, you'll be getting academy awards .. you won't know where to stack them  ;D
Title: Re: self portrait
Post by: feher on February 13, 2013, 06:07:47 AM
Speechless to be honest.
This is scary real. :o
It's a keeper
Tim
Title: Re: self portrait
Post by: evilmaul on February 25, 2013, 02:35:59 PM
thank you guy...and sorry if I havent posted anything more about it....talk to Henrik about that :P
in the meantime I went ahead and will make an alternative self portrait...based on a star wars character (u can guess it easily by my nick name) and which i fell in love since it came out.
Now with the announcement of the new Star Wars and having sir Iain McCaig around , the original designer of that character, I thought I can turn myself around in something a bit different :P
started by sculpting a facial expression more appropriate for that character :D

cheers,
MArco

PS: this is not a render though  just a mudbox screenshot of the hi res mesh I am still sculpting with all the wrinkles and stuff


Title: Re: self portrait
Post by: DominicQwek on February 25, 2013, 02:59:37 PM
You, sir, are the master of wrinkles.
Title: Re: self portrait
Post by: evilmaul on February 25, 2013, 03:26:07 PM
haha as a plastic surgeon I would fail miserably  ;D and make a lot of ppl unhappy
Title: Re: self portrait
Post by: evilmaul on March 06, 2013, 08:56:31 PM
slowly building this alternative selfportrait. Once again I started by taking pics of me making this for of rage expression and generated a rough mesh of which you can see an already cleanup version (mudbox) rendered in keyshot with different materials just for fun.
Then the mesh I had done before has been sculpted back in Mudbox retaining all the hi frequency detail but adding extra detail in terms of wrinkles , compression and stretching skin, shift of volumes(muscles and skin over the bones bla bla bla) ....you can see a video here of the final neutral to expression (although I still have to do some work on gums and teeth)

https://www.facebook.com/photo.php?v=10151679232200101&set=vb.572780100&type=3&theater

cheers,
Marco
Title: Re: self portrait
Post by: DominicQwek on March 07, 2013, 11:25:40 AM
I hope you've archived the entire process because a DVD or tutorial needs to be made here.
Title: Re: self portrait
Post by: evilmaul on March 24, 2013, 12:13:20 PM
and here are finally few renders (of the many) that I can share with you :)
will spam you guys later with more :D



Title: Re: self portrait
Post by: guest84672 on March 25, 2013, 06:29:37 AM
Yep - definitely the best "skin renderings" I've seen! Awesome job!
Title: Re: self portrait
Post by: DriesV on March 25, 2013, 06:52:14 AM
Quote from: Thomas Teger on March 25, 2013, 06:29:37 AM
Yep - definitely the best "skin renderings" I've seen! Awesome job!

Agreed! ;)

Plus, I think we all want to see a turntable animation... ::)

Dries
Title: Re: self portrait
Post by: Despot on March 25, 2013, 08:43:51 AM
Beautiful Marco...

The renders, not you  ;)

Did you paint those hi-res texture maps or do ILM have facial scanners now ?

J
Title: Re: self portrait
Post by: evilmaul on March 25, 2013, 08:54:06 AM
thanks guys!

this is my personal project and has absolutely NOTHING to do with work.
No scanner or ICT technology involved....all artisan stuff


Title: Re: self portrait
Post by: KeyShot on March 25, 2013, 09:02:41 AM
Amazing work indeed Marco. Looking forward to working with on pushing this even further :)

-- Henrik
Title: Re: self portrait
Post by: guest84672 on March 25, 2013, 03:42:23 PM
Turntable animation and KeyShotVR, please.
Title: Re: self portrait
Post by: evilmaul on March 27, 2013, 08:06:12 AM
thanks guys and Henrik for your support :)

here are another couple of renders.

Title: Re: self portrait
Post by: DriesV on March 27, 2013, 08:11:33 AM
Okay, it's crazy good, alright... :)

Dries
Title: Re: self portrait
Post by: KeyShot on March 27, 2013, 08:34:43 AM
Amazing!
Title: Re: self portrait
Post by: guest84672 on March 27, 2013, 03:32:26 PM
KeyShotVR!!!!!!
Title: Re: self portrait
Post by: evilmaul on March 27, 2013, 03:57:35 PM
haha Thomas you guys have to do it down there... I have a stupid machine at home :)
Title: Re: self portrait
Post by: guest84672 on March 27, 2013, 04:26:48 PM
Sure - do we have the final bip file?
Title: Re: self portrait
Post by: evilmaul on March 27, 2013, 05:19:54 PM
I can send you another Dvd
Title: Re: self portrait
Post by: Chad Holton on March 28, 2013, 07:13:35 AM
Breathtaking - I'm speechless..  :o
Title: Re: self portrait
Post by: guest84672 on March 28, 2013, 10:33:20 AM
Use keyshot.wetransfer.com and send it to me directly. Make sure to send it over as a .ksp file. Looking forward to it!!!
Title: Re: self portrait
Post by: DriesV on March 29, 2013, 09:53:22 AM
I can't wait to see this...
I hope Luxion has some serious network rendering farm that renders a HD VR in a breeze. ;D

Dries
Title: Re: self portrait
Post by: Despot on March 29, 2013, 01:18:46 PM
 :) +1 for the KeyShotVR with controls for interactive skin translucency...  ;)
Title: Re: self portrait
Post by: AWHeathcote on March 29, 2013, 02:04:27 PM
This is incredible. Speechless.
Title: Re: self portrait
Post by: scottfranksdesigns on March 30, 2013, 01:47:02 PM
Truly inspirational work!
Title: Re: self portrait
Post by: millansky on May 12, 2013, 12:48:12 PM
Great work!
Title: Re: self portrait
Post by: evilmaul on May 12, 2013, 03:10:51 PM
thank you so much guys for the positive feedbacks. I stopped working of this for a while but yesterday I thought of giving it another shot...a different shot :P

Title: Re: self portrait
Post by: DriesV on May 12, 2013, 11:24:43 PM
A real badass!
But where's the profile shot and placard? :D

Dries
Title: Re: self portrait
Post by: edwardo on May 13, 2013, 03:23:09 AM
What were you in for Marco? ......Misdemeanors I'm sure


but seriously, really amazing

Ed
Title: Re: self portrait
Post by: Despot on May 13, 2013, 06:02:19 AM
He was apprehended for 'Rendering with the intent to amaze' ;)
Title: Re: self portrait
Post by: Speedster on May 13, 2013, 06:14:52 AM
Busted for a drive-by KeyShooting.
Bill G
Title: Re: self portrait
Post by: edwardo on May 13, 2013, 06:57:52 AM
Biomechanic is dead? Long live The Metal Master!
Title: Re: self portrait
Post by: Despot on May 13, 2013, 07:13:38 AM
Lol, made me laugh that did... and on a day like this I need it.

Cheers

J
Title: Re: self portrait
Post by: edwardo on May 13, 2013, 07:43:36 AM
Looks like youv got a back story now too...
Title: Re: self portrait
Post by: richardfunnell on May 13, 2013, 08:34:08 AM
Quote from: Speedster on May 13, 2013, 06:14:52 AM
Busted for a drive-by KeyShooting.
Bill G

Haha, you got a big LOL out of me :D
Title: Re: self portrait
Post by: Josh3D on May 13, 2013, 09:30:13 AM
Quote from: Speedster on May 13, 2013, 06:14:52 AM
Busted for a drive-by KeyShooting.
Bill G

LOL!
Title: Re: self portrait
Post by: jbeau on May 14, 2013, 05:58:19 PM
Amazing Sculpt and map. Beautiful details and textures as well:D
Title: Re: self portrait
Post by: Gerard_Mike on August 07, 2013, 07:06:33 AM
The results you achieved between mudbox and keyshot are amazing.
However it seems not good enough for the developers of keyshot to create a plugin between the two, despite the interest of them in your posts...

When do we get some love from you in mudbox?










Title: Re: self portrait
Post by: Eidan on August 12, 2013, 04:34:22 AM
amazing like always Marco! bravo! ;)
Title: Re: self portrait
Post by: abedsabeh on August 12, 2013, 05:04:24 AM
Amazing work!

I don't see any bruises on the face  :)

Abed
Title: Re: self portrait
Post by: JerryG on August 13, 2013, 07:21:58 AM
nice 3d scann and prostproduction,
what do you used for ? recap photo or agisoft?

cheers
Title: Re: self portrait
Post by: evilmaul on August 13, 2013, 09:55:59 AM
Quote from: JerryG on August 13, 2013, 07:21:58 AM
nice 3d scann and prostproduction,
what do you used for ? recap photo or agisoft?

cheers

oh yeah photoscan did it all!!!   ::)

Title: Re: self portrait
Post by: slater on November 14, 2013, 03:36:54 PM
Wow very nice work...but is this from a scan right?.. ;)..would like to see some zbrush total sculpt with same result..i think will be good
Title: Re: self portrait
Post by: Andyjonescreative on November 15, 2013, 06:30:51 AM
hey so what did you use for the hair?
Title: Re: self portrait
Post by: evilmaul on November 15, 2013, 08:15:26 PM
slater
...if you read all of my posts in this thread you would know what and how the head came about to be....but apparently you're too lazy to read and quick to come up with a conclusion. I wont even bother try to explain.

andryjonescreative...what do you mean? how I did create the hair or which shader I used for them?

Title: Re: self portrait
Post by: slater on November 16, 2013, 03:21:19 PM
Quote from: evilmaul on November 15, 2013, 08:15:26 PM
slater
...if you read all of my posts in this thread you would know what and how the head came about to be....but apparently you're too lazy to read and quick to come up with a conclusion. I wont even bother try to explain.

andryjonescreative...what do you mean? how I did create the hair or which shader I used for them?
Evilmaul,
first ..please be quite!!! too lazyto read ..u tell to other and not to me!..then i just asked and not get a conclusion..
However don't worry i will never ask you anything..i don't like Presumptuous as you ..sorry
Title: Re: self portrait
Post by: Speedster on November 16, 2013, 04:01:37 PM
Hey Slater;

I know you're too busy to read all of this thread, so just check out Marco's short video which he posted about half-way through.  https://www.facebook.com/photo.php?v=10151679232200101&set=vb.572780100&type=3&theater (https://www.facebook.com/photo.php?v=10151679232200101&set=vb.572780100&type=3&theater) 

Also check out his amazing renderings of his "Dead Christ"- now that would be one very difficult scan!  In fact, it would be a Miracle.  But you'll have to take the time to search it out in the Amazing Shots pages.  Several months ago...

Bill G
Title: Re: self portrait
Post by: slater on November 17, 2013, 02:45:34 PM
Quote from: Speedster on November 16, 2013, 04:01:37 PM
Hey Slater;

I know you're too busy to read all of this thread, so just check out Marco's short video which he posted about half-way through.  https://www.facebook.com/photo.php?v=10151679232200101&set=vb.572780100&type=3&theater (https://www.facebook.com/photo.php?v=10151679232200101&set=vb.572780100&type=3&theater) 

Also check out his amazing renderings of his "Dead Christ"- now that would be one very difficult scan!  In fact, it would be a Miracle.  But you'll have to take the time to search it out in the Amazing Shots pages.  Several months ago...

Bill G
Thanks Speedster,
i'm just reading, and seeing at the link and also at the thread forum. Well, if i asked is because i didn't find the answer or maybe i missed it on reading thread.I know he is a great Artist, but sometime courtesy is the first rule, and for sure he has not ..i'm sorry for that; can be  a Master , but the way Evilamau answer , is not good, and i saw same his treatment to other threads on here.
Btw, i will not ask other; Thanks for your courtesy and answer Speedster.
Title: Re: self portrait
Post by: Andyjonescreative on November 19, 2013, 10:08:38 AM
Quote from: evilmaul on November 15, 2013, 08:15:26 PM
slater
...if you read all of my posts in this thread you would know what and how the head came about to be....but apparently you're too lazy to read and quick to come up with a conclusion. I wont even bother try to explain.

andryjonescreative...what do you mean? how I did create the hair or which shader I used for them?


yeah i was just wondering what you used to make the hair?   Looks boss. if you want to share any shader info that would be just gravy.
Title: Re: self portrait
Post by: evilmaul on November 19, 2013, 03:38:04 PM
facial hair was done in maya using simple geometry and mostly hand posed and shaped in place one by one (yes it has been very time consuming process)
shader wise its nothing special again just translucent shader with a very low translucency..no texture no nothing. They are just separated in 2 groups black and grey hairs.

Title: Re: self portrait
Post by: Speedster on November 19, 2013, 05:31:26 PM
Quotegrey hairs

Marco, there's a product out there called "Just for KeyShooters"!
Bill G
Title: Re: self portrait
Post by: evilmaul on November 19, 2013, 06:08:18 PM
haha  Bill....thats a good one :)