Hey Keyshooters!
We are going through materials in the newest version and would like your help/feedback. If there's a common material you'd like to see, that doesn't exist in KeyShot 3 now, let me know. The goal is to have a nice material starting point for users to build upon.
Also, if any of you have material(s) that you think would benefit others and would like to share, please send to me: chad@luxion.com or post here. I'm going through the post now and see some real nice ones that have been shared already.
Any input is appreciated!
Thanks,
Chad
How about a folder for some common engineering plastics - PTFE/PEEK/Acetal/Nylon66/Acrylic/Tufnol, etc
thank you for this initiative!
I would really like this material: white industrial ceramic
Thanks for the feedback so far guys!
And "cloth"! Various fabrics, upholstery fabrics, blue jean, the typical stuff. "Machined Metals", turned, milled, faced. And, of course, my favorite- "Rust"!
Bill G
With you all the way Speedster. Machined surfaces, various screw threads etc
Noted guys - Thanks. Oh yes, Bill.. I'll try and sneak some rusty material in there for ya! :D
Yes! High quality plastics and machined finish materials would be SO great.
Since KS4 is pretty much defaulting to 'original size' imports (so all newly imported geometry is the same scale), it makes sense to have a library of real-world scaled materials. So that when you apply a material to f.i. a 100 cc cube the wood grain, stains, scratches... and what not, would exactly look like those on a 100 cc cube of that same material/finish in the real world.
Does that make any sense? ::)
Dries
Thanks for the feedback, but what is "the typical stuff" when it comes to fabrics?
Procedural Woods!
Hi Dries,
KeyShot 4 will understand scale at the material level as well. We are updating the material library to reflect this.
The Mold Tech materials already works with scale.
-- Henrik
Ok, Bill - What do you think.. too rusty or not enough?
More rust! That's what the Tool Guy would say! Need several, like really coarse and gnarly, and some light surface rust.
bill g
Soft, pliable materials: more types of rubber, latex, santoprene, and foams.
Also, as others have requested in the past, it'd be nice to have something like cloud-based library to post and share our custom materials, textures, backplates and HDRI's along with user ratings.
Quote from: KeyShot on January 30, 2013, 12:36:24 PM
Hi Dries,
KeyShot 4 will understand scale at the material level as well. We are updating the material library to reflect this.
The Mold Tech materials already works with scale.
-- Henrik
Are there Mold Tech textures as part of KeyShot 4. Those would be terrific!
Yes they are.
Quote from: KeyShot on January 30, 2013, 12:36:24 PM
Hi Dries,
KeyShot 4 will understand scale at the material level as well. We are updating the material library to reflect this.
The Mold Tech materials already works with scale.
-- Henrik
Henrik, that's really great!
I gave it a go in the newest KS4 build. Seems to be working very well.
Example below...
In both images the material is the same (I added it to the library).
1st image: 100mm cube
2nd image: 500mm cube
;)
Thanks again!
Dries
Is there something else about this feature in KS4 except being rediculously good-looking ? ;D
The point is:
In KeyShot 4 you can use f.i. a 100mm cube as a template to make textures and use that cube as a reference to set your textures to real-world scale.
Then you add that material to the library.
If you then import a smaller or larger object and apply that same texture, the scale of the texture will be maintained. You will automatically get less or more texture tiling when your model is respectively smaller or larger. You won't need to manually adjust texture scale anymore. Textures will always be at the right scale, if your template is sound. ;)
Dries
... and that is still rediculously good-looking ;D
QuoteProcedural Woods!
yes, total agree!!!
like this:
http://screencast.com/t/qE3iaqVKpp1P
This is very helpful when creating images, for example:
Wood frames, beams, which do not need a high definition, are by far, but it should easily master the direction of the wood grain on all sides, including the section.
Antoine
Foams would be great, with a dial for bubble size :-)
cheers
t.
Thanks for the feedback, guys! Sorry, no procedural wood this round though.. :(
I second a lot of what the guys above asked for.
For me, Industrial design stuff:
plastic: varieties (acrylic, silicone, polypro, pet, abs) and a few textures (SPI- A2, maybe some of the B's + Mold-Tech 11000, 11010, 11020)
aluminium- a finish like they do on the iMacs- It's soft, slightly matte, but has almost an iridescent quality I've struggled to create.
paint- perhaps a couple levels of light orange peel? Powder coated parts in particular.
Very excited for tomorrow!
Imz
A passivated zinc coating material would be REALLY useful as its a common finish on many electrical products. I have attached an example
Hey all
I'm new to Keyshot and am just getting into material selection and properties.
Perhaps I've missed the boat on this one but it would fantastic to have a plastics folder with predefined properties for ABS, polycarbonate, acrylic, HDPE, etc.
Having used solidworks for the past few years I've got accustomed to choosing materials this way.
I'm still learning the Keyshot workflow so it's more than likely there's a reason material selection for plastics isn't done this way.
If anyone has any pointers where I might find a library of plastics or properties so I can dial them in that would be great.
Regards
Ben