Just wanted to share some of my keyshot work.
All models sculpted in zbrush.
Hope you approve
www.peterminister.com
Naais ;D
Only I find it VERY funy in that last render that the trees have been marked with paint and that you can see wood that has been cut clearly with a saw ;D ;D
These were very advanced and developed dinosaurs :P
Haha .. yes, and it's a photo probably shot in your back-yard this morning, right ? ;D
We should have a "KeyShot Goofs" section in the forum .. I'm sure some will render out stuff to fill that up on purpose ;D
shhhhhhhh!!!!
So tell me .. how much do you spend on pet-food for these 2 per week ? 8)
I live in England....so its lots of horse meat
Nice dinosaurs, I've seen them on ZBrush Central - I think your the guy who was pestering me to release my MatCaps, saying you would donate, but then didn't... if i remember rightly ;)
It's ok though, I'm just pulling your leg, it's my dodgy North East sense of humour...
Cheers
J
Cool...you released your mat caps?
Yeah, aeons ago mate... well, the end of August 2012 to be precise...
Here's the thread :
http://www.zbrushcentral.com/showthread.php?171080-Professional-ZBrush-Display-MatCaps-for-download (http://www.zbrushcentral.com/showthread.php?171080-Professional-ZBrush-Display-MatCaps-for-download)
http://www.zbrushcentral.com/showthread.php?139396-ShadowBox-adventures-with-intricate-alphas (http://www.zbrushcentral.com/showthread.php?139396-ShadowBox-adventures-with-intricate-alphas)
Cheers
J
Question for the KeyShot Community:
How would a user of ProE and SolidWorks create organic normal texture maps like for these dinosaurs? For example, one of our clients has this Solidworks heart model from Zygote:http://www.3dscience.com/3D_Models/Human_Anatomy/Solid_Models/solid-3d-heart-model. I can see how to apply different materials to distinct surfaces, but how about creating a single texture map like you might in Maya or another program?
Hey Br3ttj...Im just a lonely zbrusher..I rarely venture out of my software so i have no answers im afraig
Quote from: br3ttj on February 26, 2013, 11:39:03 AM
Question for the KeyShot Community:
How would a user of ProE and SolidWorks create organic normal texture maps like for these dinosaurs? For example, one of our clients has this Solidworks heart model from Zygote:http://www.3dscience.com/3D_Models/Human_Anatomy/Solid_Models/solid-3d-heart-model. I can see how to apply different materials to distinct surfaces, but how about creating a single texture map like you might in Maya or another program?
NOT possible, as far as my CAD knowledge goes! :)
You'd need absolute control over UV mapping to be able to do that. That's just not going to happen with mechanical engineering CAD.
Dries
Zygot models are awesome, and many of my medical clients use them. Try multiple (very slight) surface offsets, with various transparent (like .png) textures applied to each layer individually. I wish I could share some I've done, but I can't. NDA's apply.
Bill G
Thanks for the feedback on texture mapping, Speedster and Dries. Ministerart, sorry to have hijacked your post for these questions. Your renderings are quite cool (and inspirational!) ;)
These are very nice work.
you can make a movie with this stuff !!
Wow. Thats awesome!
Some more renders from a book Im working on. Sculpted in Zbrush
Just a quick test render of a dragon from a book of mythological creatures