KeyShot Forum

Gallery => Amazing Shots => Topic started by: zigaretos on July 01, 2010, 07:11:02 PM

Title: Mr. Martin's house - Exterior
Post by: zigaretos on July 01, 2010, 07:11:02 PM
Mr. Martin's house - WIP

(http://i47.tinypic.com/287mb8p.jpg)

Back

(http://i50.tinypic.com/343m4gp.jpg)

Detail

(http://i48.tinypic.com/2rget6x.jpg)
Title: Re: Mr. Martin's house - Exterior
Post by: Richman on July 05, 2010, 06:33:22 PM
The glass carport looks great.  Which glass did you use?
Title: Re: Mr. Martin's house - Exterior
Post by: zigaretos on July 06, 2010, 09:40:45 AM
Thank you,
It was standard glass material, set transmission color to bright cyan and IOR to 2  :)
Title: Re: Mr. Martin's house - Exterior
Post by: JAKiii on July 06, 2010, 11:23:01 AM
The house looks really good.  I think your trees, grass, sky and stone wall in front are bringing it down.  If you improve the realism of the foreground and background, the house is going to look like a photo.  If that's what you want...
Title: Re: Mr. Martin's house - Exterior
Post by: Richman on July 06, 2010, 09:23:07 PM
Thanks (glass).    I would also let it bake a little longer, it appears a bit grainy to me. 
Title: Re: Mr. Martin's house - Exterior
Post by: zigaretos on July 06, 2010, 10:59:27 PM
Yes, maybe the grass scale, well about the trees its only standard max trees, about the stones yes I forgot to put a bumpmap on it, sky..well if I use HRD sky then all environment color will be change dramatically blueish, so I just used background color instead.

Yeah its still grainy, I should bake them longer, I won't use render  :)
Title: Re: Mr. Martin's house - Exterior
Post by: Richman on July 07, 2010, 10:20:56 PM
Hey could you share that tree model?  i like them.  obj or skp file please.
Title: Re: Mr. Martin's house - Exterior
Post by: zigaretos on July 09, 2010, 02:28:30 AM
Sure do
http://rapidshare.com/files/405895143/tree.zip.html
Title: Re: Mr. Martin's house - Exterior
Post by: Richman on July 09, 2010, 01:29:22 PM
Thanks